I'm running into some strange behavior with the client, games never seems to end. In the timer at the top, the denominator of the 'Time' fraction increases arbitrarily. When I press F12, the devTools section shows an error:
Skipping end of game from websocket t.handleEvent @ bundle.js:3
This error persists across all changes I make to my code, it almost seems like the gradle build command isn't rebuilding the client.
this error is similar to the one listed in the 'known bugs' section but given how the error message accurately describe the erroneous behavior I'm thinking it's a different bug
any help would be appreciated, thanks!